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Submission to GBA Jam 2021
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Devlog
monthly updates on hiatus until further notice
December 12, 2024
by
kva64
2
Thanks for sticking around in advance!...
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two-sentence zero-progress monthly update #33
November 08, 2024
by
kva64
1
Spent the entirety of October being either busy, sick or exhausted and as a result couldn't even churn out anything Halloween-themed just for fun. November has started on a whole bunch of bad notes al...
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tiny actually eventful update #32
October 08, 2024
by
kva64
2
If I didn't happen check the code for, uhhhhhh, something or other this would've been yet another un eventful update. But! I actually did something and somehow let myself forget about it until recentl...
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tiny uneventful monthly update #31
September 07, 2024
by
kva64
2
Oh wow, it's another update labeled "General Update or Announcement" that is not any of these things! And it's also a week late, as usual. Once again, no progress has been made, but that doesn't even...
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tiny uneventful monthly update #30
August 09, 2024
by
kva64
2
No progress (or, rather, negative progress, since I had to scrap some things that didn't work out) has been made this July because of life stuff, and sadly, the life stuff didn't involve anything rela...
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tiny uneventful monthly update #29
July 07, 2024
by
kva64
2
In addition to the hurdles briefly mentioned in the previous update, I've also been dealing with chaotically scheduled nationwide power outages, which, even if I can somewhat withstand these with a we...
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Late, empty and joyless monthly update #28
June 08, 2024
by
kva64
2
This post took me way too long to get to writing for several reasons, of which none were actual game updates, unfortunately. The progress is happening at a pace ten times slower than a snail's, partia...
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monthly update #27 with bonus thing because i have nothing else to show off ugh
May 02, 2024
by
kva64
2
Yes, technically update #25 pt. 2 was update #26, so now it's time for an update #27. And once again, this update is about nothing concerning the currently nonexistent progress on the game, however, I...
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monthly update #25 pt.2 (march update?)
March 24, 2024
by
kva64
2
Just as I promised, here's part 2 of the previous update to let you know that the source code can now be compiled into something less embarrassing to show off to other people! If you don't know how to...
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monthly update #25 pt. 1 + question
March 03, 2024
by
kva64
2
I will admit that I am yet again late to post this update, but what I absolutely won't admit is that I haven't done anything this February, because I did do something and I'm still working on it and i...
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Monthly update #24 in which I bring up yet another four-panel comic to your attention
February 03, 2024
by
kva64
2
I'm once again late and I don't know what else to say about that. Monthly comic #9 is here! If you recognized the reference (and found it funny), please inform me if it counts as a spoiler for the rel...
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winter holiday season's greetings (update #23)
December 30, 2023
by
kva64
2
I wanted to make a speech about what I've learned this year from not actively working on the game, but it turns out I didn't even learn much worth sharing, so who cares? Years are only a convenient ab...
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Monthly progress update #22 — yeah it's just new comics again what did you expect
December 02, 2023
by
kva64
2
If you recall the last (and also a belated) update, I was only able to finish a tiny Halloween-themed drawing of the MLC gang sans the default manager character and promised to draw two comics in Nove...
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spooky season's greetings (update #21)
November 01, 2023
by
kva64
2
An extremely late update-less happy Halloween to all, except this time I am late for a good reason! I've been slowly chipping away at two microgames I've submitted to the GBA Microjam 23 , a game jam...
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Let's discuss potentially outdated unreleased content for this late monthly update #20
October 01, 2023
by
kva64
3
So here's the thing: I'm informed about the whole Unity situation and how it got resolved, but I'm pretty sure its user base is rapidly diminishing nevertheless, which is why I'm still pondering wheth...
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A Fashionably Late Monthly Update #19
August 31, 2023
by
kva64
2
If you're one of those people in the know, you may have seen me doing art streams a lot this August over on my YouTube channel I usually use for sharing game soundtracks. The reason as to why I've bee...
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oh no (Monthly progress update #18)
July 31, 2023
by
kva64
2
Of course my ISP has problems right around the usual time I post these devlogs :( This month I only played around a bit with the text output code I wrote a long time ago and yet I've realized much lat...
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whimsical little thing for july 9th inside this devlog
July 08, 2023
by
kva64
2
AAMLC demo turned two years old today (or whenever July 9th is in your timezone), yay! Well, not really yay, as I'm still struggling with any actual game updates at all, and yet I'm always there when...
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Monthly progress update #17 — It's the 17th monthly update
June 29, 2023
by
kva64
2
Programming for money has kind of sucked out all the fun of programming as a hobby for me recently, but what can you do other than simply learn to stop having fun? c': This is for the most part the re...
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The Source Is Back for this monthly update #16
May 31, 2023
by
kva64
2
Source as in "source code", that is. No more development behind curtains, from now on you'll be able to monitor my progress by visiting this shiny new repository that is also linked on the game's page...
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Monthly progress update #15 — Quick General Update
April 30, 2023
by
kva64
2
Popping in to itch dot io to bring no new info on the development process as always, mainly due to my sudden interest in a certain Dreamcast game about inline skating and awesome music (I've even comp...
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Monthly progress update #14 — March 32nd anyone?
April 01, 2023
by
kva64
2
I may be late with an update again, but I'm not admitting it this time for, uh, technical reasons. Anyways, March has been an interesting experience kind of a month, and while I wasn't really able to...
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Belated monthly progress update #13 — Let's pretend it's February 29th
March 01, 2023
by
kva64
2
Recently I've been practicing drawing expressive pixel character figures using 32x32 canvas and limited palettes, and not only have they been mildly successful as character birthday art, but also made...
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Monthly progress update #12 - Priorities, pt. 2
January 31, 2023
by
kva64
1
As always, I come bearing very little updates on this specific project and tons of updates on unrelated things. First of all, you might have noticed that the Gitlab link on AAMLC's page doesn't work a...
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december update (?)
December 29, 2022
by
kva64
2
It's yet another monthly update where nothing has happened in terms of progress! I wanted to post it before Christmas, but found myself occupied with making a game for yet another game jam (still in p...
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Monthly progress(?) update #10 — Priorities
November 26, 2022
by
kva64
2
Yes, it's another meaningless update that brings nothing new to the .gba file for the actual demo. As long as I'm not banned from itch, I can make any posts that indicate that I'm alive and well and s...
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Monthly progress update #9 — Working on text stuff
October 18, 2022
by
kva64
Since I haven’t had much luck with reworking the isometric overworld library into something better and less complicated to use, I spent last week picking up things I should’ve done ages ago but re...
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Monthly progress update #8 — I broke my game with object-oriented approach
September 29, 2022
by
kva64
1
Edit: apparently it works fine, using OOP just makes converting coordinates from isometric grid space to Butano's (the engine I use) cartesian space a little bit more complicated, that's all, haha Wel...
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Monthly progress update #7 - Before August ends
August 30, 2022
by
kva64
Not much has been done in terms of major breakthroughs and demo update releases, but I have now laid a proper ground for a barely functioning isometric overworld and even made some new graphic assets...
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Monthly progress(?) update #6 - It was actually July 9th!!
July 20, 2022
by
kva64
1
For some reason the secret phlog post from last year detailing the progress on the demo says I released it in June, but a simple project file check reassured me that the release was actually in July (...
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Monthly progress update #5 - Do people call this "scrunkly" nowadays?
June 18, 2022
by
kva64
1
What a weird word. Anyways, now that I've gone through a displeasure of releasing that Windows game I mentioned before, I feel much more motivated to continue working on AAMLC. Not sure if I'm able to...
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Monthly progress update #4 — "Generic irrelevant progress update"
May 18, 2022
by
kva64
1
One — have you seen them? Now you have. You can follow me on Fediverse @kva64@mstdn.io for more occasional AAMLC drawings and info on what I do instead of actively making games. Two — soon the gam...
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Monthly progress update #3 - "Slowly getting there but let me ramble first"
April 16, 2022
by
kva64
1
Hello and welcome to another monthly update! This update is divided into several named parts so that you may easily read only what you think is worth your attention. 1) The actual update Since I prove...
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Monthly update #2 - "No significant progress and there's also war"
March 13, 2022
by
kva64
2
The title describes pretty much everything I wanted to say. Despite the effect the war has had and is still having on me, my family and my personal matters, working on the game may for now be the only...
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Monthly progress update #1 - "Even though I didn't do much, I like transparency and frequent updating in game development"
February 05, 2022
by
kva64
1
Won't go into much detail here, nor will I apologize to anyone for not doing a lot in terms of progress (except myself, probably), so here's a short list of what I've done so far: figured out why I co...
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back to work!
January 04, 2022
by
kva64
(I have no idea how to upscale GIF animations, but once I do I'll reupload this in better quality) I wanted to return with a bang , but the bang in question (the little parody animation provided above...
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